Edit : After reading the novel it becomes unbearable Its as if the rest of the players are going normally and the MC with cheats. Why waste so much time on showing the enemies planning if his only strategies are throwing Lakrak at them or making the citizens betray. It would be bearable if we saw the other civilisations but we don't ... even after 118 chapters...
I mean the F* he summons Lakrak in the middle of the enemy capital and kills the king... they've stated various times divinity block and similar stuff exists. He even uses dead Lakrak as a diplomat constantly intervening on important things after mentioning how he had to do things indirectly or else he'd recieve serious penalties
It's a refreshing for it's game like aproach to kingdom-building rather than being realistic (the civilisations advance way too fast, MC gives in game explanations to historic stuff like feudalism vs monarchy or agriculture vs nomads). SO don't expect anything on the documentation side from the author on non Asian history or science (I mean he says the chance of all 6 after throwing 3 dice is 0.54 and imagines a satellite strike as a cylindrical rod ...stone castle with paper walls).
Now the big problem, everything goes well for the MC and the author constantly disregard restrictions the rest of the players have. At the start it's lizard-men doing the right choices on their own, but it starts being absurd when he starts wining battles he shouldn't and other players hopelessly lose against him (without him suffering causalities). I mean that's about 40% of the plot and it's hard to skip. I mean, I really like strategy games and with how bad the MC is with strategy/diplomacy against other players the author should've used the Deus-EX of using faith points for certain situations to happen and make his followers act in ways he doesn't want them to.
The author/MC never decides to go full with a strategy and still gets the benefits of everything he does. Especially when messing with other players (directly controlling units should give the MC massive causalities). There is literally no disadvantage in merging various gods and each specialising (they're no longer in a game so the MC going solo isn't an advantage).
Some examples:
Firstly faith, he expressly mentioned how it was important IG and his tribes don't really care (his humans completely lack faith on him). Half the players he wins against lose for that reason ... For his enemies faith is a resource sink, but the MC snowballs whenever he uses faith (I mean the minimum requirement on a strategy game with resources is that resources are limited and when used they are lost even if you win).
He constantly says how important agriculture is to have more population and how the ones that chose it have a technological advantage to develop tools faster. Then he procedes to be a nomad for 11+ years with a massive army that doesn't ever lack food (even though he halted advances for years to gain Automation) and becomes the first to develop way too many things. Then a bit later a player that had the edge on strength and resources over him ( that chose agriculture), procedes to die in half a chapter for no reason.
It's the only thing that hurts the gods is being killed when controlling units or a champion dying but instead of striking the MC the author uses this to nerf his enemies (they aren't even that weak but the author is biased towards the MC's faction). And when the first king finally dies he gets the most absurd powerup ever.
He says choosing two species is an important choice and how humans and lizardmen overlap in everything with:
Humans being dumber than most, but craftier.
Lizardmen have been said to be both adaptable and have severe weakness to cold.
So no surprise when the author forgets this and chooses humans over a species that is better suited to other climates. And of course why would they raid the MC in winter? Enemies magically forget about him but conversely are always thinking about him. and lets not talk about the 100 year time skip how they didn't attack a country with bad leaders
In similar series what authors do is make games between allies and relate them tho faith or just fake wars. That way they accumulate strong characters and can easily put the best ones in charge while ostracising the countries that don't participate... the could even make them compete/popularise things lizardmen are bad at to demoralise them ...
The author seems to forget most of the disadvantages (right after mentioning them). I checked out the novel and the problem gets worse, the lobsters one a NPC ark was nice. But any other civilisation lose whatever battle against the MC (after 3 + chapters of other players/enemy leaders reunions overthinking). It would've been fun seeing the others develop or even small talk (I don't give a dam about how good the MC is at go and it as nonsense for them to wait 100+ years to start joint projects/socialising just before war or basic stuff like questioning why they got there/who they chose).